local L0_1, L1_1, L2_1, L3_1, L4_1
L0_1 = {}
L0_1.MainID = 22010
L0_1.ActorAlias = "22010"
L1_1 = {}
L1_1.q2201001 = 2201001
L1_1.q2201002 = 2201002
L1_1.q2201003 = 2201003
L1_1.q2201004 = 2201004
L1_1.q2201005 = 2201005
L1_1.q2201006 = 2201006
L1_1.q2201007 = 2201007
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.id = 3033
L2_1.alias = "Npc3033"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3033Data = L2_1
L2_1 = {}
L2_1.id = 3032
L2_1.alias = "Npc3032"
L2_1.script = "Actor/Npc/NpcFSMBehaviour"
L3_1 = {}
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0
L4_1.y = 0
L4_1.z = 0
L3_1.rot = L4_1
L2_1.point = L3_1
L1_1.Npc3032Data = L2_1
L0_1.Npcs = L1_1
return L0_1
